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Video game addiction, also called video game overuse, is a form of psychological addiction composed of a compulsive use of computer and video games.
The most notable are massively multiplayer online role-playing games (MMORPGs), and related to internet addiction disorder. Instances have been reported in which users play compulsively, isolating themselves from social contact and focusing almost entirely on in-game achievements rather than life events.
Though video game addiction is not included as a diagnosis in either the DSM or the International Statistical Classification of Diseases and Related Health Problems, it is suggested that the symptoms of a video game addiction would be similar to that of other psychological addictions. Like compulsive gambling, video game addiction is said to be an impulse control disorder. While no diagnostic criteria have yet been established for video game addiction, the symptoms of impulse control disorder include regular or repetitive displays of at least five of the following:
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Persistent thoughts of the activity or performance of the activity. (Preoccupation)
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Use of activity to escape problems or relieve bad mood. (Preoccupation)
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Need for increased time spent on the activity to achieve satisfaction or diminished reward for the same amount of time spent on the activity. (Tolerance)
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Inability to control, stop or diminish the behavior. (Loss of control)
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Restlessness or irritability when prevented from partaking in the activity. (Withdrawal)
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Lying to friends or family about extent of involvement with activity. (Continuance despite adverse consequences)
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Committing illegal acts to sustain activity. (Continuance despite adverse consequences)
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Relying on others to finance activity. (Continuance despite adverse consequences)
No formal studies have been published addressing the prevalence of a possible video game addiction. A Harris Interactive poll released in April of 2007 found that 8.5% of "youth gamers" in the United States could be "classified as pathological or clinically 'addicted' to playing video games." A British survey reported in November of 2006 indicated 12% of polled gamers exhibit addictive behaviors. Video game overuse is believed to be more of a problem in Asia. A governmental survey in South Korea estimated that 2.4% of South Koreans aged 9 to 39 are addicts, with 10.2 percent more "borderline cases."
A 2005 survey by the Entertainment Software Association found that "video game overuse" was more common in players of MMORPGs. In an interview in 2005, Dr. Maressa Orzack of McLean Hospital in Belmont, Massachusetts estimated that 40% of the 8.5 million players of MMORPG World of Warcraft are addicted, a figure she derived from the survey managed by Nick Yee at the The Daedalus Project.
Treatment
Subliminal Therapy's "Anti-Anxiety" therapeutic hypnosis program was specifically designed to treat anxiety and compulsion disorders like video game addiction. We also recommend "Anti-Depression" and "Self-Confidence" for to counter other symptoms of video game addiction.
Subliminal Therapy is a psychological process in which critical thinking faculties of the mind are bypassed and a type of selective thinking and perception is established in the patient. We recommend our subliminal hypnosis sessions be used when you are falling asleep or meditating. It is in these times when you will receive maximum benefits as the subconscious mind is open to suggestion. |
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L.O. Vancouver, BC |
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J.R. Cincinnati, OH |
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Your CDs came to me at just the right time in my life. I find them incredibly soothing, and the music is heavenly. A have struggled with powerful anxiety, and “Anti-Anxiety” has assisted my transition to becoming a functional person (and molecular biology student). The experience is beautiful; I hope others will find it as empowering as I have.
L.O. Vancouver, BC |
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S.O. Cedar Rapids, IA |
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